Hiero releases.

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Hiero 12.1 Release notes

Mov support

QuickTime Audio MultiOS Support

We’re expanding native support of .mov containers containing audio to Linux and Windows. You’ll now be able to import these directly into Nuke Studio, Hiero and HieroPlayer without the need to extract and import the audio as a separate WAV file.

Surround Sound Audio Support

Surround Sound Audio Support

Introducing multichannel audio support in Nuke Studio, Hiero and HieroPlayer. We’ve added multichannel audio patching to your timeline, so when you import 5.1 and 7.1, or individual audio files, and place them on your timeline, the audio tracks will now have the ability to patch to different output speakers (eg. LFE, Center, SR). The audio output can be set up using monitor out devices or specific audio cards.

Bin and Track item Version Linking

Bin and Track Item Version Linking

A new behavior links source clip versions between a project bin item and its corresponding track items. Now, changing the version of a clip on the project bin, or on a sequence, will change all other instances of the same clip that exist in the same sequence or in any other sequences. This streamlines the process of updating sequences, for example when propagating changes across 10, 30, and 60-second cuts of a project. Version linking is set to ‘On’ by default and can be set manually in the timeline, project bin, and Preferences.

HieroPlayer as Flipbook in Nuke

HieroPlayer as Flipbook in Nuke

Nuke 12.1 includes the ability to use HieroPlayer as a flipbook tool for Nuke and NukeX, giving artists more control when comparing different versions of their work. HieroPlayer will auto-detect the OCIO config and viewer colorspace coming from the Nuke script and set up the files being reviewed correctly, whether you are working on a single script or in multiple scripts at one given time. HieroPlayer can be set as the Flipbook in the UI and in the Preferences.

Faster HieroPlayer Launch

Faster HieroPlayer Launch

New instances of HieroPlayer will now launch faster, improving artists’ overall experience when using HieroPlayer as a flipbook tool. We’ve been able to increase launch speeds for new instances of HieroPlayer on Windows and macOS by a factor of 1.2x and on Linux, we’re seeing an increase of up to 1.5x in our internal tests.

Expanded launch options

Expanded Launch Options

Nuke Studio, Hiero and HieroPlayer now offer the ability to dynamically load files and folders into the project bin by entering the file path in the terminal. This speeds up launching Nuke Studio, Hiero, or HieroPlayer to review any supported file type.

Infrastructure and Standards

High DPI Windows and Linux

This release adds support for UI scaling when using high-resolution monitors on Windows and Linux. This brings all platforms inline (with high-resolution display support added for macOS in Nuke 12.0v1).

ARRI Updates

Nuke 12.1 includes several updates and extensions to support for ARRI cameras including ArriRAW SDK version 6.2.1.0, GPU debayering feature via CUDA, Codex HDE .arx Arri RAW, Arri Alexa Mini LF support and ProRes wrapped MXFs from the Alexa Mini LF (ARRIRAW/MXF).

QuickTime and MXF Improvements

Nuke 12.1 includes several updates to supported codecs, improving user experience when working with these file types.

Building on the work to add support for DNxHR MXFs in Nuke 12.0, in this release Nuke now supports reading of DNxHR .movs and writing of DNxHR MXFs.

When reading .mov and .mxf ProRes files you can now use metadata to set colorspace in Nuke. You can also parse the frame header to get transfer characteristics if not found in file metadata of MXF or MOV files—this change will have an impact on scripts loaded from older versions of Nuke. Support for Motion JPEG B, encoded QuickTime, has been added to the mov64 Reader in Nuke and Nuke Studio and mov64 Writer in Nuke. This re-enables support for this codec on macOS Catalina and introduces support on Windows.

Hiero 12.0 Release notes

Timeline Single Screen

Nuke Studio, Hiero & HieroPlayer Playback Performance

This release includes much more stable playback across the timeline-based tools in the Nuke family. The update comes as a result of new timing and control logic in the playback engine, optimized for the heavy I/O demands of color managed workflows with multichannel EXRs, especially at higher resolutions and frame rates.

openEXR Nuke 12.0

EXR Write Performance

We’ve optimized performance for EXR planar-based compression types, such as PIZ, Zip16, DWAA and DWAB, allowing for faster writing of files, whether locally from disk or off a network. This helps to improve performance, especially when working with a large number of reads.

OCIO Role support Nuke 12.0

OCIO Role Support

The Nuke family now supports OCIO roles, which allows you to set custom role names as an alias for a specific colorspace, making it easier for artists to know which LUT to use and to share scripts between projects or facilities. You still get access to all the colorspace options you always have, but now the roles can act as a quick way to understand the color workflow of a given show. We’ve also improved error handling, so when artists are switching between shows, there isn’t any mishandling of which roles or LUTs are available or should be used.

Camera File Format and Monitor Out SDK Updates

Camera File Format and Monitor Out SDK Updates

The Nuke family now supports reading of DNxHR encoded .mxf files.

We’ve also updated several camera file format SDKs. RED has been upgraded to version 7.1, including support for CUDA-based GPU decoding of RED files in Nuke and NukeX. Sony SDK version 3.3 supports v4 of the VENICE camera and introduces X-OCN XT. Additionally, processing using OpenCL-enabled GPUs is also available.

SDKs for BlackMagic and AJA monitor out cards have also been upgraded to the latest major versions.

Industry Standards and File format updates

Industry Standards Updates

Hiero 12.0 supports VFX Reference Platform 2019, which sees Nuke using the latest versions of Qt and OpenEXR, as well as broad and significant library upgrades. The protobuf library has also been updated to allow compatibility with OpenCue.