Nuke 11.0 Release notes
Live Groups: a new collaborative workflow
This new type of group node introduces a powerful new collaborative workflow for sharing work among artists. Live Groups create external scripts that can be referenced in other scripts without the need to render intermediate stages. You can expose parameters for other artists to adjust without altering the parent Live Group. Live Groups automatically update when a script is loaded, making it easy for artists to tackle different sections of a shot or project simultaneously.
Nuke: Enhanced efficiency and more
The Frame Server background rendering capability in Nuke Studio is now available in Nuke and NukeX, allowing users to use resources on their local machine to render in the background while continuing to work in the UI. A revamped Denoise now means more precise results while maintaining fine details, such as reducing blur when denoising areas with multiple parallel lines. And new Nuke users can get up-and-running faster, with expanded nodal toolsets for common setups and particles, as well as accompanying tutorials and examples.
NukeX: new Lens Distortion and more
The LensDistortion node has been completely revamped, giving users a more versatile set of lens distortion tools to solve a wider range of lenses with better results. Now includes the ability to reference multiple frames, support for fisheye and wide-angle lenses, improved data import from other lens estimation packages, and GPU-acceleration. The powerful Smart Vector toolset has also been updated, with the ability to generate vectors on either a render farm or using the Frame Server and the option to blur small distortions, making the toolset faster and more effective on longer ranges of frames.
Nuke Studio: work with more complexity
Nuke Studio now includes new GPU accelerated disk caching that allows users to cache part or all of a sequence, including footage, soft effects, and track blending, for smoother playback. Great for users working on smaller machines, or with timelines too big for the RAM cache, who don't want to localise everything. Nonlinear retimes from imported AAF files are now automatically recreated as a soft effect in Nuke Studio and Hiero, so users don't have to recreate them manually.
Pipeline & standards updates
The Nuke family has been updated to VFX Reference Platform 2017 - industry-standard guidelines that help minimise incompatibilities between different software packages . This is a substantial piece of work to keep Nuke up-to-date and to enable easier to integration into VFX pipelines. These update includes several key libraries used within Nuke including Python, Pyside and Qt. In addition to updating these core components, we’ve upgraded various third party libraries and the camera format SDKs for ARRI and RED.
Expanded AMD GPU support
Nuke’s OpenCL support has been expanded on Windows and Linux operating systems. As a result, certain AMD GPUs are now compatible with Nuke, giving users more choice in the hardware they use. See the Tech Specs page for more details.
Nuke Studio Certified hardware
There is a new certified platform for Nuke Studio compatible with Nuke 11.0 based on the HP Z840 system and NVIDIA P6000. This system includes the drive speeds and processing power optimised for getting the most out of Nuke Studio. See the Tech Specs page for more details.