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Cloud

Why asset-centric workflows are the future of our pipelines

The change your studio needs.

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Film & TV

Lighting challenges in episodic animation: the wonders of automation

What can you do to get home earlier? Find out here.

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Film & TV

How FutureWorks created The Empire whilst implementing Katana

Taking deployment to the next level on The Empire.

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Film & TV

The power of the Nuke 13 series

Highlights of the best Nuke version yet.

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Film & TV

Artist Spotlight: Jörn Meyer

Where curiosity and passion meet, an artist’s oeuvre is born.

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Film & TV

Lighting challenges in episodic animation: how to solve the limited time crisis

Get tips, tricks and tools to save you time.

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Film & TV

Artist Spotlight: Karen Disher

From pen on paper to our screens.

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Film & TV

Your guide to review workflows

Getting close and personal with Nuke Studio, Hiero and HieroPlayer.

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Film & TV

Discovering CoSA VFX: a powerhouse in episodic shows

How Nuke Family’s review tools were used in Westworld, Nancy Drew and Resident Alien.

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Film & TV

Life, death and VFX: how Gulliver Studios helped create Squid Game

How Gulliver Studios used Nuke to create the enthralling Netflix series.

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Film & TV

How DNEG created the award-winning VFX of Dune

Reimagining Frank Herbert’s classic novel using Nuke.

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Real time

Top three ways near real-time is advancing workflows

Behind the innovative method used to create Comandante.

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