Explore the latest
How Rocket Science VFX amplifies their review workflows on episodic content
Talking about Nuke Studio with the team at RSVFX.
Artist Spotlight: Kofi Opoku-Ansah & Daniel Mark Miller
How two VFX artists started a podcast during lockdown.
Artist Spotlight: Yuya Takeda
Discovering the artist behind Modo 16 series’ artworks.
First Modo Roadmap: a path to transparency
Insights from our plans for Modo 16 and a big announcement.
Creating on-set VFX with Near Real-Time
Discover Near Real-Time—what it is, how it works, and the project that developed it, Comandante.
Texturing in Mari 5.0: an artist’s path to storytelling
Paving the way for the future of texturing.
Tackling complex look development and sequence lighting with DNEG Animation
A deep dive into DNEG Animation’s latest animated feature film, Ron’s Gone Wrong.
The art of texturing: crafting photorealistic textures for visual effects
From dinosaurs to digital doubles, how textures bring VFX to life.
Creating a pixel art world with Nuke Indie
When 8-bit assets meet the affordable tool for solo artists.
Texturing in video games: evolution, application and outlook
What does it take to texture your favourite worlds and characters? Find out here.