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Rocket Science VFX
Film & TV

How Rocket Science VFX amplifies their review workflows on episodic content

Talking about Nuke Studio with the team at RSVFX.

阅读预计需要7分钟
Artist spotlight header
Film & TV

Artist Spotlight: Kofi Opoku-Ansah & Daniel Mark Miller

How two VFX artists started a podcast during lockdown.

阅读预计需要10分钟
Artist Spotlight Header
Design

Artist Spotlight: Yuya Takeda

Discovering the artist behind Modo 16 series’ artworks.

阅读预计需要7分钟
Modo 16 Header
Design

First Modo Roadmap: a path to transparency

Insights from our plans for Modo 16 and a big announcement.

阅读预计需要7分钟
Comandante
Film & TV

Creating on-set VFX with Near Real-Time

Discover Near Real-Time—what it is, how it works, and the project that developed it, Comandante.

观看预计需要4分钟
Texturing in Mari 5.0
Film & TV

Texturing in Mari 5.0: an artist’s path to storytelling

Paving the way for the future of texturing.

阅读预计需要6分钟
DNEG Ron's Gone Wrong header
Film & TV

Tackling complex look development and sequence lighting with DNEG Animation

A deep dive into DNEG Animation’s latest animated feature film, Ron’s Gone Wrong.

阅读预计需要8分钟
art of texturing vfx header
Film & TV

The art of texturing: crafting photorealistic textures for visual effects

From dinosaurs to digital doubles, how textures bring VFX to life.

阅读预计需要6分钟
Marvel What If
Film & TV

与漫威的《What if...?》一同创造动画可能性的多元宇宙

Flying Bark 如何用Nuke和Katana创作了热门的选集系列。

阅读预计需要8分钟
Mucho Pixels Header
Film & TV

Creating a pixel art world with Nuke Indie

When 8-bit assets meet the affordable tool for solo artists.

阅读预计需要4分钟
Texturing in video games
Film & TV

Texturing in video games: evolution, application and outlook

What does it take to texture your favourite worlds and characters? Find out here.

阅读预计需要5分钟
Shonda Hunt artist spotlight
Film & TV

Artist Spotlight: Shonda Hunt

Shonda Hunt on her freelance compositing career and how Nuke helped her get there.

阅读预计需要13分钟