InsightsBehind the scenes with the artists, studios and tech shaping the future of VFX and animation. - 任意 - Studio Stories Artist Spotlights Product Focus Pipeline & Workflows Careers Tags Filter by tag 3D Design (1) Animation (22) Artificial Intelligence (6) Artists (30) Augmented Reality (1) Big Data (1) Cattery (1) Character creation (2) Cloud (3) Cloud Infrastructure (2) Commercials (1) Compositing (64) Content Creation (13) Content on Demand (1) CopyCat (2) Creature creation (5) Data Analysis (3) De-aging (1) Deep Compositing (6) Deep Learning (2) Digital Humans (2) Education (7) Episodic (10) Feature Films (11) Film & TV (3) Foundry Tools (81) Game Design (1) Game Engines (2) Hyperreality (1) Immersive Technology (3) Innovation (22) Invisible VFX (4) Learning Models (1) Light Fields (1) Lighting (30) Look Development (35) Machine Learning (16) Mixed Reality (1) Modeling (2) Non-photorealistic effects (2) Nuke Stage (1) Nuke Studio (4) Online Streaming (8) Open Standards (2) Painting (9) Pipeline (2) Post-production (27) Previsualization (1) Production (1) Real Time (2) Real Time Production (2) Real Time Technology (2) Rendering (13) Research (7) Review (7) Short Films (4) Story Development (1) Technology (9) Texturing (21) Trends (14) USD (3) VFX (41) VFX careers (1) Video Games (6) Virtual Production (6) Virtual Reality (5) Weather effects (1) Workflows (1) Working Remotely (2) World building (5) Latest Story Heated Rivalry VFX: behind the scenes of a game-changing show Artist SpotlightsArtist Spotlight: Léo ChâtelFind out about the artist behind the Nuke 17.0 splash screen.Nuke Artist SpotlightsArtist Spotlight: Ahmed KhelladiRead about the Katana VFX artist behind our stunning splash screen.Katana Case StudyHeated Rivalry VFX: behind the scenes of a game-changing showHow FOLKS created the invisible VFX for the breakaway Canadian series.Nuke Case StudyKokuho VFX: Crafting Japan’s highest-grossing live-action filmHow Spade&Co. built a production workflow around Nuke Studio.Nuke StudioNuke Studio StoriesThe Last of Us S2 VFX: Building a menacing season finaleCreating the stormy seas of dystopian Seattle with DNEG.Nuke Studio StoriesThe Last of Us S2: Texturing post-apocalyptic Seattle How DNEG moved the story forward with Mari.Mari Studio StoriesWin or Lose animation: Lighting Pixar’s first episodicHow Pixar created a unique aesthetic for each episode.Katana Artist SpotlightsArtist Spotlight: Andreas FeixRead about the artist behind the short film We Hunt Giants.Nuke Studio StoriesThe untapped potential of ML in VFXHow Nuke’s CopyCat ML toolset was used in Dune: Part Two.Nuke Studio StoriesInside Out 2 lighting: Creating the emotion charactersFind out how Pixar brought Anxiety to the screen.KatanaNukeMari Studio StoriesThe Electric State VFX: Texturing robot charactersBehind the scenes on Netflix’s sci-fi robot adventure movie.Mari Studio StoriesFrom students to studio: How Viridian FX is supporting the next generationThe inspiring story behind a small studio with a big impact.Nuke Load More Staff picks Artist SpotlightsArtist Spotlight: Léo Châtel Studio StoriesThe Last of Us S2: Texturing post-apocalyptic Seattle Studio StoriesWin or Lose animation: Lighting Pixar’s first episodic Out now