Film & TV.

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Geometric Lighting in Visual Effects header
Film & TV

Lighting in visual effects: crafting CG cinematography

Merging the real and imagined to create something incredible.

6 min read
Nuke ParticleBlinkScript node header
Film & TV

The path to Nuke 12.1’s ParticleBlinkScript node

Foundry’s ‘father of the particle system’ offers exclusive insight into the development of this fundamental feature.

7 min read
Golden Monkey His Dark Materials
Film & TV

How Mari helped create the dæmons of His Dark Materials

Bringing fantasy to life with Framestore.

5 min read
Lighting in Video Games with 8-bit bulb
Film & TV

Leveling up by light: a look at lighting in video games

Illuminating the watts and whys of your favourite gaming franchises.

6 min read
Freddy Chavez Olmos Header
Film & TV

Nuke Artist Spotlight: Freddy Chavez Olmos

Getting spooky with the creative mind behind Duérmete Niño.

min read
Foundry Guide to Virtual Events
Film & TV

Your guide to Foundry Virtual Events

Three months of skill-ups, webinars and sessions—all in one place.

5 min read
Lighting in animation header
Film & TV

Lighting in animation: a dive into the hand-drawn

Lighting the way through the complexities of animation.

6 min read
Spiderman: Into the spider-verse
Film & TV

Katana Showreel | Free up time. Unlock creativity.

Our look development and lighting powerhouse Katana tackles creative challenges with ferocity and ease.

CG Supervisor Roundtable
Film & TV

Foundry Virtual Events | CG Supervisor Roundtable

Explore the role of a CG Supervisor and what makes someone successful in the role.

Open Source X Foundry
Film & TV

Foundry, Open Source & You: A Digested Guide

Power up your pipeline with leading integrations, USD, Machine Learning models and more.

min read
Artist spotlight header Ben McEwan
Film & TV

Artist Spotlight: Ben McEwan

Getting nosy with one of Nuke’s top compositors.

min read
Katana UI
Film & TV

Foundry Virtual Events | Rendering Onward and Beyond with Katana and Pixar's RenderMan!

Tim Best and Sarah Hutchinson dive into Pixar’s core rendering technology, RenderMan, talking about the state-of-the-art features were used in Onward.