Film & TV.

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Behind the world of media and entertainment.

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Mucho Pixels Header
Film & TV

Creating a pixel art world with Nuke Indie

When 8-bit assets meet the affordable tool for solo artists.

4 min read
Texturing in video games
Film & TV

Texturing in video games: evolution, application and outlook

What does it take to texture your favourite worlds and characters? Find out here.

5 min read
Shonda Hunt artist spotlight
Film & TV

Artist Spotlight: Shonda Hunt

Shonda Hunt on her freelance compositing career and how Nuke helped her get there.

13 min read
Trends 2022
Film & TV

5 top trends set to shape 2022—and beyond

Metaverse, machine learning and more: here’s what the future holds.

7 min read
ML and Nuke 13.1
Film & TV

Machine Learning and Nuke 13.1: what’s next?

Harness the power of machine learning inside Nuke.

7 min read
Dracula from Hotel Transylvania
Film & TV

How to get new starters up to speed in Katana

Key insights from Sony Pictures Imageworks’ training department.

6 min read
Storytelling development
Film & TV

Storytelling development: why the timeline matters

How working in context can improve artist and workflow efficiency.

7 min read
How texture brings animation to life
Film & TV

Perfecting hair and painting buildings: how texturing brings animation to life

Telling stories through textures in animation.

5 min read
Removing pipeline friction with interop
Film & TV

Connecting workflows and removing pipeline friction with interoperability

How Foundry is paving the way for a more efficient pipeline.

7 min read
Foundry Live 2021
Film & TV

Hot off the press: top trends from Foundry Live 2021

Key product developments and innovations you need to know about.

9 min read
Miguel Guerrero artist spotlight
Film & TV

Artist Spotlight: Miguel Guerrero

Venezuelan VFX artist and Director Miguel Guerrero on Nuke and his established career.

8 min read
The Art of Texturing
Film & TV

Texturing through time: from miniatures to Mari

Making make-believe as real as possible.

6 min read