Film & TV.
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Creating a pixel art world with Nuke Indie
When 8-bit assets meet the affordable tool for solo artists.
Texturing in video games: evolution, application and outlook
What does it take to texture your favourite worlds and characters? Find out here.
Artist Spotlight: Shonda Hunt
Shonda Hunt on her freelance compositing career and how Nuke helped her get there.
5 top trends set to shape 2022—and beyond
Metaverse, machine learning and more: here’s what the future holds.
Machine Learning and Nuke 13.1: what’s next?
Harness the power of machine learning inside Nuke.
How to get new starters up to speed in Katana
Key insights from Sony Pictures Imageworks’ training department.
Storytelling development: why the timeline matters
How working in context can improve artist and workflow efficiency.
Perfecting hair and painting buildings: how texturing brings animation to life
Telling stories through textures in animation.
Connecting workflows and removing pipeline friction with interoperability
How Foundry is paving the way for a more efficient pipeline.
Hot off the press: top trends from Foundry Live 2021
Key product developments and innovations you need to know about.
Artist Spotlight: Miguel Guerrero
Venezuelan VFX artist and Director Miguel Guerrero on Nuke and his established career.