Nuke 12.2 Beta.

Hello, And Welcome Nuke Users!

We're excited to share the Beta version of our upcoming Nuke 12.2 release for you to try out and provide feedback on. As this is a Beta build, we strongly recommend that you do not use it in a production environment. 

This beta version of Nuke, NukeX and Nuke Studio will run using your existing license keys (nuke_i, nukex_i and nukestudio_i) that have current maintenance.

Worried your maintenance might have lapsed? Request a callback from our team.

Tell us what you think

If you have general issues to do with licensing or legacy bugs, please raise a ticket for  Foundry’s Support team via our Support Portal: http://support.foundry.com
 

If you have any private feedback on the Betas that you'd like to share with us, please use our private mailbox: nuke-prerelease-private@foundry.com.

But don't tell everyone!

Please do not discuss the Beta version outside of the above private mailbox. So avoid discussing it on social media, public forums or the nuke-users@ /nuke-dev@ /nuke-python@ mailing lists.

Thank you for your assistance, continued support and enthusiasm for Nuke!

The following features (identifiers listed below) are currently in Beta and are what we would like you to concentrate your feedback on.

[USD]
[Mov]
[DNxHR]
[R3D/Sony
]

Please use the above feature identifiers at the beginning of the subject line, for example:

[USD] - My scene only excepts pound sterling !

Features In Beta

USD - [USD]

This Beta introduces the first part of our USD development for Nuke. It incorporates core USD work and focuses on the ability to read USD data into Nuke using a ReadGeo node. 

 

We have integrated USD into the existing Alembic-based scenegraph, with support for multi parent loading and the ability to view the entire USD scenegraph. 

 

The ReadGeo node supports accurate mapping and the ability to transform this data inside of Nuke. Normals and Color data are also supported, as well as animated geometry.

 

Beyond this Beta we are working on improving the scenegraph UI to better support future USD feature integration.

 

The following features are included in this beta:

 

New USD Features

  • Integrated USD into existing Alembic-based scenegraph
  • ApplyMaterial filter knob supports USD names
  • Multi parent loading supported for USD
  • ReadGeo can now load USD and USDa files
  • DisplayColor, normals, UVs are now visible in the Nuke viewport
  • Animated geometry can be synchronised with the Nuke frame
  • USD imported geometry is useable by the rest of the Nuke geometry nodes

 

Supported USD Primitive Types

  • UsdGeomMesh
  • UsdGeomPoints
  • UsdGeomCube
  • UsdPointInstancer (Partial Support)

 

Known Limitations

  • Intermittently you may have to select the viewer to see updates to loading in the ReadGeo scenegraph
  • UVs have to be called primvars:st, and or be TexCoord2f types
  • Matrix attributes (like transforms) have to be authored as doubles
  • Other numerical attributes have to be authored as floats (VtVec2fArray, VtVec3fArray, etc)
  • Supported attributes: uv, normals, color, point weights, velocity, size
  • Indexed attributes are supported but are not optimised
  • Viewport FPS isn't realtime, performance optimisations still in development.

New MOV Reader and Writer - [MOV]

In line with Apple removing support for 32-bit applications, the mov32 Reader/Writer is being deprecated on all platforms. Along with this change, mov64 has also been replaced with a new MOV Reader and Writer.

 

As a result, some of the older QuickTime codecs will no longer be supported. We would appreciate your feedback on whether any essential codecs are missing.

 

MOV Reader updates:

  • Improved layout and labelling of items
  • Improved support for reading Mov files and associated Metadata
  • Performance improvements

 

MOV Writer updates:

  • Improved layout and labelling of items
  • Improved support for Writing Mov files and associated Metadata
  • Performance improvements
  • New Presets added in Nuke Studio

 

MOV Writer formats supported (Linux, Win, Mac)

  • Animation
  • ProRes
  • DNxHD
  • H.264
  • Motion JPEG A
  • Motion JPEG B
  • MPEG-4
  • Photo - JPEG
  • PNG
  • Uncompressed

 

Deprecation of Mov32:

In Nuke 12.2, the mov32 Reader/Writer will be hidden. mov32 will still be available to users by using the prefix “mov32:” in the file path however we now recommend using the standard Nuke controls, as mov32 is scheduled for removal in a future release

(Mov32 is not available on macOS Catalina).


 

DNxHR MXF Export in Nuke Studio - [DNxHR]

The ability to write DNxHR MXF files has been added to Nuke Studio and Hiero, bringing these to parity with support introduced to Nuke 12.1.
OP-Atom and OP-1a Patterns


 

R3D and Sony SDK updates  - [R3D/Sony]

R3D SDK Update

 

R3D IPP2 workflow improvement

  • R3D Image Pipeline has been updated with the addition of an IPP2 custom setting, which allows users to select their own Primary Color Space and Gamma Curve.

 

Sony SMDK Update to 4.19.0

  • Improvements to platform compatibility

macOS
macOS

For Nuke 12.2 we are supporting macOS Mojave (10.14) & macOS Catalina (10.15). Other OS versions may work, but have not been tested or qualified on.

Windows
Windows

For Nuke 12.2 we are supporting Windows 10. Other OS versions may work, but have not been tested or qualified on.

Linux
Linux

For Nuke 12.2 we are supporting Centos 7.4/7.5/7.6. Other OS versions may work, but have not been tested or qualified on.