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Artist Spotlight: Kofi Opoku-Ansah & Daniel Mark Miller
How two VFX artists started a podcast during lockdown.
Artist Spotlight: Yuya Takeda
Discovering the artist behind Modo 16 series’ artworks.
Creating on-set VFX with Near Real-Time
Discover Near Real-Time—what it is, how it works, and the project that developed it, Comandante.
Creating a pixel art world with Nuke Indie
When 8-bit assets meet the affordable tool for solo artists.
Texturing in video games: evolution, application and outlook
What does it take to texture your favourite worlds and characters? Find out here.
Foundry Showreel | 2021
Our Foundry showreel boasts creations from artists and studios around the world, all made with Foundry tools.
Stand out as a Texture Artist
From Texture Theory to Blend modes: tips, tricks and best practice to make your CG creations and showreels really shine.
Things I wish I knew about Katana: core concepts
New to Katana? Arielle Martin, Lighting Associate Product Manager, explores the key features tailored toward improving your workflow and creating a successful first project.
Uncovering the rise of animation in four key styles
Step into the animated world with these four popular styles.
Building a 3D prehistoric pet: the making of Tucki
ILM’s Andreas Feix on creating a pet dinosaur using Nuke.
Correct your animated creations easily with Nuke
How Nuke helps to avoid re-rendering and refine creative decision-making.