How to become a Nuke Technical Director
Learn the same skills and techniques used by leading VFX studios and artists.
Lighting in Katana 4.0: like nothing you’ve seen before
Find out why the future’s bright for lighting artists in this exclusive Q&A.
The path to Nuke 12.1’s ParticleBlinkScript node
Foundry’s ‘father of the particle system’ offers exclusive insight into the development of this fundamental feature.
Lighting in animation: a dive into the hand-drawn
Lighting the way through the complexities of animation.
Alternative methods of income for the creative industry | Virtual Events
How to earn money outside of the traditional roles in the creative industry.
Discover how Bait Studio are being more efficient while remote working
The team at Bait Studio gave us a glimpse of their current work from home set up.
Foundry Virtual Events | Super Session: Nuke TD Roundtable
Join four of the industry’s top Nuke TDs as they offer exclusive insight into their role.
The Art of Lighting: A history through time
Looking back at where it all began in the world of lighting.