Explore the latest
New year, new Modo roadmap
What you can experience in Modo 16.1 and why performance is our focus for Modo 17 series.
What's new in virtual production?
The latest updates, issues and solutions around virtual production.
From production to education with Nicholas Boughen
What’s the VFX education system missing? Find out from the founder of CG Masters.
Why asset-centric workflows are the future of our pipelines
The change your studio needs.
Top three ways Near Real-Time is advancing workflows
Behind the innovative method used to create Comandante.
First Modo Roadmap: a path to transparency
Insights from our plans for Modo 16 and a big announcement.
Creating on-set VFX with Near Real-Time
Discover Near Real-Time—what it is, how it works, and the project that developed it, Comandante.
VFX in 2021 | What works, who works and what's changing forever
What works, who works and what's changing forever. We look at how the production process is recovering for 2021.
How to become a Nuke Technical Director
Learn the same skills and techniques used by leading VFX studios and artists.
Lighting in Katana 4.0: like nothing you’ve seen before
Find out why the future’s bright for lighting artists in this exclusive Q&A.
The path to Nuke 12.1’s ParticleBlinkScript node
Foundry’s ‘father of the particle system’ offers exclusive insight into the development of this fundamental feature.