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Creating a pixel art world with Nuke Indie
When 8-bit assets meet the affordable tool for solo artists.
Texturing in video games: evolution, application and outlook
What does it take to texture your favourite worlds and characters? Find out here.
How DIGIC ramped up their CG efforts on Rainbow Six Siege trailer ‘The Playbook’
Crafting conflict with Nuke in this action-packed animation.
Cyberpunk 2077: building Night City with Nuke
Jakub Knapik of CD PROJEKT RED talks us through his creative process in this exclusive Q&A.
Artist Spotlight: Allen Grippin
Why a 3D game artist with a passion for VFX switched to Mari for texturing.
The art of war: forging AC Valhalla’s epic CG launch trailer
DIGIC gets battle-ready with Nuke for the Assassin’s Creed franchise.
A round-up of the latest in VR, AR and MR
Looking at what’s new in the virtual reality sphere.
Leveling up by light: a look at lighting in video games
Illuminating the watts and whys of your favourite gaming franchises.
Foundry Sponsors Goldsmiths University for Global Game Jam, 2019
Foundry is sponsoring Hacksmiths at Goldsmiths, University of London for The Global Game Jam 2019 international event. We caught up with the President of Hacksmiths, Nathaniel Okenwa to find out what gaming means to the emerging talent at Goldsmiths.
Exploring VR’s accessibility problem
In the second part of our ‘VR: It’s time for a reality check’ series, we explore the challenges around the accessibility of the technology - starting with headsets.
VR: It’s time for a reality check
People really want VR to work - but will it? Mass adoption and ‘true’ immersion are still a long way off, and there’s a mountain to climb to get there.