洞察

VFXとアニメーションの未来を形作るアーティスト、スタジオ、そしてテクノロジーの舞台裏に迫る。

Zak Boxall header

Artist Spotlights

Artist Spotlight: Zak Boxall

Texturing tips, tricks and tutorials from one of ILM Sydney’s talented artists.

Mari
Chun Chun Artist Spotlight

Artist Spotlights

Artist Spotlight: Chun Chun Yang

Creating breathtaking texture assets with Chun Chun.

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Artist Spotlight Header Mari

Artist Spotlights

Artist Spotlight: Tom Newbury

It's character-building: Tom Newbury on crafting CG characters with Mari.

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Artist Spotlight imagery for Raine Anderson

Artist Spotlights

Artist Spotlight: Raine Anderson

How Mari and Katana pair perfectly for Raine Anderson’s look development efforts.

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The Mill Virtual Turkey

スタジオ事例

禁煙補助薬 CHANTIX のCMキャラクター制作 - The MillにおけるMari、Nukeの活用

We caught up with The Mill to talk all things turkey and how they perfected their virtual bird

NukeMari
texturing at framestore

Studio Stories

Unleashing your full potential as a texture artist

Framstore’s Head of Texturing, Michael Borhi, reveals the one skill you need to become a better texture artist.

Into spiderverse

スタジオ事例

『スパイダーマン: スパイダーバース』のルック制作(前編) - SPIにおけるKatanaとMariの活用

『スパイダーマン: スパイダーバース』のルック制作におけるソニー・ピクチャーズ・イメージワークス (SPI) の Katana と Mari の活用法についてご紹介します。

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Exclusive look at the new Mari Materials System

Product Focus

An exclusive look at the new Mari Materials System in action

We catch up with freelance character-creature artist Gaël Kerchenbaum as he tests out the Mari Materials System in Mari 4.5

Mari
Landscape in Blade Runner 2049

スタジオ事例

『ブレードランナー 2049』 ディストピア的世界観のテクスチャリング

We catch up with Framestore about how they used Mari to create the visually-arresting aesthetic of Blade Runner 2049.


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Shannara Chronicles spider

スタジオ事例

シャナラ・クロニクルズ: TVドラマシリーズのCG制作

We catch up with with Toronto-based studio SPIN VFX about how they used Mari and Katana to create the stunning CG for fantasy TV episodic: The Shannara Chronicles