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Dune/DNEG header
Film & TV

How DNEG created the award-winning VFX of Dune

Reimagining Frank Herbert’s classic novel using Nuke.

6 min read
Rocket Science VFX
Film & TV

How Rocket Science VFX amplifies their review workflows on episodic content

Talking about Nuke Studio with the team at RSVFX.

7 min read
Artist spotlight header
Film & TV

Artist Spotlight: Kofi Opoku-Ansah & Daniel Mark Miller

How two VFX artists started a podcast during lockdown.

10 min read
Marvel What If
Film & TV

Creating a multiverse of animated possibilities with Marvel’s What If…?

How Flying Bark used Nuke and Katana to create the hit anthology series.

8 min read
Mucho Pixels Header
Film & TV

Creating a pixel art world with Nuke Indie

When 8-bit assets meet the affordable tool for solo artists.

4 min read
Shonda Hunt artist spotlight
Film & TV

Artist Spotlight: Shonda Hunt

Shonda Hunt on her freelance compositing career and how Nuke helped her get there.

13 min read
ML and Nuke 13.1
Film & TV

Machine Learning and Nuke 13.1: what’s next?

Harness the power of machine learning inside Nuke.

7 min read
Storytelling development
Film & TV

Storytelling development: why the timeline matters

How working in context can improve artist and workflow efficiency.

7 min read
Removing pipeline friction with interop
Film & TV

Connecting workflows and removing pipeline friction with interoperability

How Foundry is paving the way for a more efficient pipeline.

7 min read
Foundry Live 2021
Film & TV

Hot off the press: top trends from Foundry Live 2021

Key product developments and innovations you need to know about.

9 min read
Miguel Guerrero artist spotlight
Film & TV

Artist Spotlight: Miguel Guerrero

Venezuelan VFX artist and Director Miguel Guerrero on Nuke and his established career.

8 min read
Ari Rubenstein Small Blue Shadow Header
Film & TV

Artist Spotlight: Ari Rubenstein

How Foundry's storyboarding tool Flix supports Ari Rubenstein's previz process.

10 min read