Explore the latest
From production to education with Nicholas Boughen
What’s the VFX education system missing? Find out from the founder of CG Masters.
Artist Spotlight: Yuya Takeda
Discovering the artist behind Modo 16 series’ artworks.
First Modo Roadmap: a path to transparency
Insights from our plans for Modo 16 and a big announcement.
Texturing in video games: evolution, application and outlook
What does it take to texture your favourite worlds and characters? Find out here.
Mastering the Moments of Truth Design Challenge: Thiago Christo
Thiago Christo discusses 3D package design and mastering the moments of truth.
Colorway AR: your doorway to the future of digital design
Boundless creativity powered by augmented reality.
How Mari helped create the dæmons of His Dark Materials
Bringing fantasy to life with Framestore.
Modo Heroes: William Vaughan
New Balance’s 3D team leader, William Vaughan, on how GPU rendering kick-starts creativity in Modo 13.2.
How Wooga Games develops a creative, engaging and rich experience with Modo
Modeling mobile games with Modo.
Modo Heroes: Kalil Macedo
We shine the spotlight on the first of our Modo Heroes: Kalil Macedo, exploring his career as a 3D artist and designer
What is a 3D material?
We speak to Creative Specialist Ellery Connell about what 3D materials are and why they’re going to be key for the future of design.