How Mari helped create the dæmons of His Dark Materials
Bringing fantasy to life with Framestore.
Modo Heroes: William Vaughan
New Balance’s 3D team leader, William Vaughan, on how GPU rendering kick-starts creativity in Modo 13.2.
How Wooga Games develops a creative, engaging and rich experience with Modo
Modeling mobile games with Modo.
Modo Heroes: Kalil Macedo
We shine the spotlight on the first of our Modo Heroes: Kalil Macedo, exploring his career as a 3D artist and designer
What is a 3D material?
We speak to Creative Specialist Ellery Connell about what 3D materials are and why they’re going to be key for the future of design.
Tor Frick: Design Without Limits
How Modo’s flexible modelling tools help the leading games artist meet the punishing production schedule at his start-up studio, Neon Giant
Modo 12 series: designing in virtual reality
As we prepare for Modo 13, we look at the advanced features in Modo’s 12 Series that utilize AMD’s VR-ready GPU’s.
Visualizing the Architecture of the Future with Nuke
In this article, we speak to Ludo Michaud, VFX Creative Director at Corgan MediaLab, about how his team have harnessed the power of Nuke for architectural visualization. Read more here!