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Artist Spotlight Header
Design

Artist Spotlight: Yuya Takeda

Discovering the artist behind Modo 16 series’ artworks.

7 min read
Modo 16 Header
Design

First Modo Roadmap: a path to transparency

Insights from our plans for Modo 16 and a big announcement.

7 min read
Texturing in video games
Film & TV

Texturing in video games: evolution, application and outlook

What does it take to texture your favourite worlds and characters? Find out here.

5 min read
design challenge Thiago Christo
Design

Mastering the Moments of Truth Design Challenge: Thiago Christo

Thiago Christo discusses 3D package design and mastering the moments of truth.

7 min read
Colorway AR - product design with augmented reality
Design

Colorway AR: your doorway to the future of digital design

Boundless creativity powered by augmented reality.

7 min read
Golden Monkey His Dark Materials
Film & TV

How Mari helped create the dæmons of His Dark Materials

Bringing fantasy to life with Framestore.

5 min read
Modo William Vaughan
Design

Modo Heroes: William Vaughan

New Balance’s 3D team leader, William Vaughan, on how GPU rendering kick-starts creativity in Modo 13.2.

Mobile game
Design

How Wooga Games develops a creative, engaging and rich experience with Modo

Modeling mobile games with Modo.

Modo packaging
Design

Modo Heroes: Kalil Macedo

We shine the spotlight on the first of our Modo Heroes: Kalil Macedo, exploring his career as a 3D artist and designer

What is 3D Design
Design

What is a 3D material?

We speak to Creative Specialist Ellery Connell about what 3D materials are and why they’re going to be key for the future of design.

Tor Frick
Design

Tor Frick: Design Without Limits

How Modo’s flexible modelling tools help the leading games artist meet the punishing production schedule at his start-up studio, Neon Giant

AMD Radeon with Modo
Design

Modo 12 series: designing in virtual reality

As we prepare for Modo 13, we look at the advanced features in Modo’s 12 Series that utilize AMD’s VR-ready GPU’s.