Explore the latest
How DNEG created the award-winning VFX of Dune
Reimagining Frank Herbert’s classic novel using Nuke.
How Rocket Science VFX amplifies their review workflows on episodic content
Talking about Nuke Studio with the team at RSVFX.
First Modo Roadmap: a path to transparency
Insights from our plans for Modo 16 and a big announcement.
Creating on-set VFX with Near Real-Time
Discover Near Real-Time—what it is, how it works, and the project that developed it, Comandante.
Tackling complex look development and sequence lighting with DNEG Animation
A deep dive into DNEG Animation’s latest animated feature film, Ron’s Gone Wrong.
Creating a multiverse of animated possibilities with Marvel’s What If…?
How Flying Bark used Nuke and Katana to create the hit anthology series.
Creating a pixel art world with Nuke Indie
When 8-bit assets meet the affordable tool for solo artists.
Texturing in video games: evolution, application and outlook
What does it take to texture your favourite worlds and characters? Find out here.
Artist Spotlight: Shonda Hunt
Shonda Hunt on her freelance compositing career and how Nuke helped her get there.
Framestore accelerates their creative process using Nuke’s CopyCat
How Framestore harnessed the power of machine learning on Long Live The Prince.
Machine Learning and Nuke 13.1: what’s next?
Harness the power of machine learning inside Nuke.