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Timeline tools header
Film & TV

Your guide to review workflows

Getting close and personal with Nuke Studio, Hiero and HieroPlayer.

7 min read
Residen Alien Header/CoSA VFX
Film & TV

Discovering CoSA VFX: a powerhouse in episodic shows

How Nuke Family’s review tools were used in Westworld, Nancy Drew and Resident Alien.

7 min read
Squid Game header
Film & TV

Life, death and VFX: how Gulliver Studios helped create Squid Game

How Gulliver Studios used Nuke to create the enthralling Netflix series.

6 min read
Dune/DNEG header
Film & TV

How DNEG created the award-winning VFX of Dune

Reimagining Frank Herbert’s classic novel using Nuke.

6 min read
Rocket Science VFX
Film & TV

How Rocket Science VFX amplifies their review workflows on episodic content

Talking about Nuke Studio with the team at RSVFX.

7 min read
Modo 16 Header
Design

First Modo Roadmap: a path to transparency

Insights from our plans for Modo 16 and a big announcement.

7 min read
Comandante
Film & TV

Creating on-set VFX with Near Real-Time

Discover Near Real-Time—what it is, how it works, and the project that developed it, Comandante.

4 min video
DNEG Ron's Gone Wrong header
Film & TV

Tackling complex look development and sequence lighting with DNEG Animation

A deep dive into DNEG Animation’s latest animated feature film, Ron’s Gone Wrong.

8 min read
Marvel What If
Film & TV

Creating a multiverse of animated possibilities with Marvel’s What If…?

How Flying Bark used Nuke and Katana to create the hit anthology series.

8 min read
Mucho Pixels Header
Film & TV

Creating a pixel art world with Nuke Indie

When 8-bit assets meet the affordable tool for solo artists.

4 min read
Texturing in video games
Film & TV

Texturing in video games: evolution, application and outlook

What does it take to texture your favourite worlds and characters? Find out here.

5 min read
Shonda Hunt artist spotlight
Film & TV

Artist Spotlight: Shonda Hunt

Shonda Hunt on her freelance compositing career and how Nuke helped her get there.

13 min read