Insights

Behind the scenes with the artists, studios and tech shaping the future of VFX and animation.

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Studio Stories

Discovering CoSA VFX: a powerhouse in episodic shows

How Nuke Family’s review tools were used in Westworld, Nancy Drew and Resident Alien.

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Studio Stories

Life, death and VFX: how Gulliver Studios helped create Squid Game

How Gulliver Studios used Nuke to create the enthralling Netflix series.

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Studio Stories

How DNEG created the award-winning VFX of Dune

Reimagining Frank Herbert’s classic novel using Nuke.

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Pipeline & Workflows

Top three ways Near Real-Time is advancing workflows

Behind the innovative method used to create Comandante.

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Blog

Top trends to come out of FMX 2022

Machine learning, the metaverse, and more: here are the trends that led FMX 2022.

Rocket Science VFX

Studio Stories

How Rocket Science VFX amplifies their review workflows on episodic content

Talking about Nuke Studio with the team at RSVFX.

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Artist Spotlights

Artist Spotlight: Kofi Opoku-Ansah & Daniel Mark Miller

How two VFX artists started a podcast during lockdown.

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Blog

OpenTimelineIO

How production pipelines are going global.

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Studio Stories

Tackling complex look development and sequence lighting with DNEG Animation

A deep dive into DNEG Animation’s latest animated feature film, Ron’s Gone Wrong.

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Product Focus

The art of texturing: crafting photorealistic textures for visual effects

From dinosaurs to digital doubles, how textures bring VFX to life.

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Marvel What If

Studio Stories

Creating a multiverse of animated possibilities with Marvel’s What If…?

How Flying Bark used Nuke and Katana to create the hit anthology series.

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