Leveling up by light: a look at lighting in video games
Illuminating the watts and whys of your favourite gaming franchises.
Your guide to Foundry Virtual Events
Three months of skill-ups, webinars and sessions—all in one place.
Lighting in animation: a dive into the hand-drawn
Lighting the way through the complexities of animation.
Katana Showreel | Free up time. Unlock creativity.
Our look development and lighting powerhouse Katana tackles creative challenges with ferocity and ease.
Foundry Virtual Events | CG Supervisor Roundtable
Explore the role of a CG Supervisor and what makes someone successful in the role.
Foundry Virtual Events | Rendering Onward and Beyond with Katana and Pixar's RenderMan!
Tim Best and Sarah Hutchinson dive into Pixar’s core rendering technology, RenderMan, talking about the state-of-the-art features were used in Onward.
How two weeks of creative freedom laid the foundations for your future workflow
Giving Foundry’s devs free rein to create something incredible.