Explore the latest
New year, new Modo roadmap
What you can experience in Modo 16.1 and why performance is our focus for Modo 17 series.
From production to education with Nicholas Boughen
What’s the VFX education system missing? Find out from the founder of CG Masters.
Artist Spotlight: Yuya Takeda
Discovering the artist behind Modo 16 series’ artworks.
First Modo Roadmap: a path to transparency
Insights from our plans for Modo 16 and a big announcement.
Mastering the Moments of Truth Design Challenge: Thiago Christo
Thiago Christo discusses 3D package design and mastering the moments of truth.
Ellery Connell's game-changing journey to Modo
Ellery Connell, 20+ year 3D veteran, talks about his journey to Modo and why it’s his go-to tool for product development.
Modo Heroes: William Vaughan
New Balance’s 3D team leader, William Vaughan, on how GPU rendering kick-starts creativity in Modo 13.2.
How Wooga Games develops a creative, engaging and rich experience with Modo
Modeling mobile games with Modo.
Modo Heroes: Kalil Macedo
We shine the spotlight on the first of our Modo Heroes: Kalil Macedo, exploring his career as a 3D artist and designer
What is a 3D material?
We speak to Creative Specialist Ellery Connell about what 3D materials are and why they’re going to be key for the future of design.
Tor Frick: Design Without Limits
How Modo’s flexible modelling tools help the leading games artist meet the punishing production schedule at his start-up studio, Neon Giant