洞察
VFXとアニメーションの未来を形作るアーティスト、スタジオ、そしてテクノロジーの舞台裏に迫る。
Studio Stories
Creating a CG Hugh Jackman realistic enough to convince an audience
In this video, VFX studio Image Engine explain how they created a full, digital double of Hugh Jackman for Marvel’s Logan, photorealistic to pore-level detail.
Studio Stories
A sneak peek into the stunning VFX of Game of Thrones season 7
Image Engine and Method Studios partnered up to create some of the most stunning sequences in Game of Thrones, using Nuke. Watch here to discover how!
Blog
Discover the big 6 trends that will define 2018
From AR moving to take centre stage, to VFX workflows being adopted by other industries, we take a look at some of the big tech trends that could take off in 2018.
Case Study
Inversion Studio, Athera, and the dawn of production pipelines in the cloud
Find out how Inversion plan to harness the power of Athera, Foundry’s upcoming cloud-based service for post production, to become the first studio in the cloud.
Studio Stories
Deep compositing the cityscapes of Blade Runner 2049
Find out how nuke helped to build the futuristic world of Blade Runner 2049.
NukeStudio Stories
The Christmas ad wars: bringing Paddington to life for Marks & Spencer
As the big brands battle it out for the best Christmas ad this year, we catch up with Framestore about their role in bringing to life a certain marmalade-loving bear.
Studio Stories
Darkly beautiful: crafting animated horror short, La Noria
Achieving the cinematic feel of a big-budget production.
Artist Spotlights
How a crisis inspired Victor Perez to become a digital artist
Victor Perez is so well known and respected in the visual effects industry, it’s hard to imagine there was a day he wasn’t a digital artist. But this official Nuke certified trainer, regular contributor to Nukepedia and member of the Visual Effects Society has a unique story.
NukeStudio Stories
How a small, talented team created the universes of Ghost in the Shell, Deadpool and The Walk
The art of creating awe-inspiring, large scale environments
Studio Stories
The making of Stranger Things: old-school artistry meets the latest in VFX pipeline tech
With the second series of Stranger Things set for release at Halloween, we caught up with Aaron Sims Creative, the VFX studio that brought the Demogorgon to life.
Staff picks
Artist Spotlights
Studio Stories
Studio Stories











