Insights

Behind the scenes with the artists, studios and tech shaping the future of VFX and animation.

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Studio Stories

Creating a pixel art world with Nuke Indie

When 8-bit assets meet the affordable tool for solo artists.

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Texturing in video games

Product Focus

Texturing in video games: evolution, application and outlook

What does it take to texture your favourite worlds and characters? Find out here.

Mari
Shonda Hunt artist spotlight

Artist Spotlights

Artist Spotlight: Shonda Hunt

Shonda Hunt on her freelance compositing career and how Nuke helped her get there.

Nuke
3D model of Kiyan Prince

Studio Stories

Framestore accelerates their creative process using Nuke’s CopyCat

How Framestore harnessed the power of machine learning on Long Live The Prince.

Nuke
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Blog

Webinar wrap-up: The Basics of Review and VFX Editorial

Setting up templates, importing files, SyncReview and more

ML and Nuke 13.1

Product Focus

Machine Learning and Nuke 13.1: what’s next?

Harness the power of machine learning inside Nuke.

Nuke
How texture brings animation to life

Product Focus

Miguel Guerrero artist spotlight

Artist Spotlights

Artist Spotlight: Miguel Guerrero

Venezuelan VFX artist and Director Miguel Guerrero on Nuke and his established career.

Nuke
The Art of Texturing

Product Focus

Texturing through time: from miniatures to Mari

Making make-believe as real as possible.

Mari
Ari Rubenstein Small Blue Shadow Header

Artist Spotlights

Artist Spotlight: Ari Rubenstein

How Foundry's storyboarding tool Flix supports Ari Rubenstein's previz process.

Flix
Machine learning rotoscoped image

Product Focus

SmartROTO: enabling rotoscoping with artist-assisted machine learning

Key learnings from the front line of Foundry’s just-wrapped project SmartROTO.