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Deadpool on bridge
Film & TV

How Atomic Fiction Uses Katana

Creating the worlds behind Ghost in the Shell, Deadpool and The Walk.

From dystopia to utopia: the new hyperreality
VR/AR/MR

From dystopia to utopia: the new hyperreality

Hyperreality – where human consciousness can’t distinguish ‘real’ reality from a manufactured version – is already disrupting video gaming and the film industry. But technological developments could impact scores of other industries, too.

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Deadpool in car
Film & TV

Foundry Showreel 2017

Check out how our customers bring incredible ideas to life.

Foundry Research in 3D VR
VR/AR/MR

Modo VR: fully immersive design content creation

A project enabling 3D content creators to view their work in real-life scale and perspective, using a VR headset.

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FAME: film-quality augmented and mixed reality experiences
VR/AR/MR

FAME: film-quality augmented and mixed reality experiences

A project to enable film-quality assets to be embedded in the environment around a viewer, to create cinematic mixed-reality experiences.

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ALIVE: live-action lightfields for immersive VR experiences
VR/AR/MR

ALIVE: live-action lightfields for immersive VR experiences

A project to develop the technologies required to capture live action content as a fully immersive Virtual Reality experience.

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VR consumer report - Foundry
VR/AR/MR

Get surprising insights from our recent VR research

How many people are looking to try out VR in the near future? How would they most like to use it? And how much would they be happy to pay?

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Don’t Miss the VR Train! | Virtual reality | Foundry
VR/AR/MR

Can you afford to miss the virtual train?

Can you afford to miss the VR train? It’s hard to know if VR is just a passing fad, or something you should be paying attention to. Click here to read more.

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How to do 360 VR post production - Foundry
VR/AR/MR

What they don't tell you about 360° VR production

Daniele Bernabei, Research Engineer at Foundry, shares his experiences.

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Gaming art
Design

From artist to engine: revolutionizing the game art pipeline

How games artists are rising to the challenges of modern game production and delivering increasingly innovative experiences.

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Modo and Mari Green Asparagus
Design

Modo for photographers with Adrian Chaldecott

We chat to the cinematographer and 3D illustrator to find out why he uses Modo and Mari, how he found the learning process and what advice he offers in his tutorial below.

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Photorealistic illustration CGI with Modo
Design

Photography, Illustration and CGI with Modo

We chat to Mike Campau to find out more about his career, his tools and his style of work combining photography, illustration and CGI with Modo.

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