Modo Heroes: William Vaughan
New Balance’s 3D team leader, William Vaughan, on how GPU rendering kick-starts creativity in Modo 13.2.
How Wooga Games develops a creative, engaging and rich experience with Modo
Modeling mobile games with Modo.
Modo Heroes: Kalil Macedo
We shine the spotlight on the first of our Modo Heroes: Kalil Macedo, exploring his career as a 3D artist and designer
What is a 3D material?
We speak to Creative Specialist Ellery Connell about what 3D materials are and why they’re going to be key for the future of design.
Tor Frick: Design Without Limits
How Modo’s flexible modelling tools help the leading games artist meet the punishing production schedule at his start-up studio, Neon Giant
Modo 12 series: designing in virtual reality
As we prepare for Modo 13, we look at the advanced features in Modo’s 12 Series that utilize AMD’s VR-ready GPU’s.
Foundry Sponsors Goldsmiths University for Global Game Jam, 2019
Foundry is sponsoring Hacksmiths at Goldsmiths, University of London for The Global Game Jam 2019 international event. We caught up with the President of Hacksmiths, Nathaniel Okenwa to find out what gaming means to the emerging talent at Goldsmiths.
Fifty Shades of Black: are your 2D CADs holding you back?
Brendon Marczan explains how moving designs into a 3D space means the black you see is, at last, the black the world sees too.