Explore the latest
First Modo Roadmap: a path to transparency
Insights from our plans for Modo 16 and a big announcement.
Mastering the Moments of Truth Design Challenge: Thiago Christo
Thiago Christo discusses 3D package design and mastering the moments of truth.
Three Must-Haves When Designing for the Store Shelf
It takes consumers 3-7 seconds to choose an item on a store shelf. Learn what you need to stand out.
Colorway AR: your doorway to the future of digital design
Boundless creativity powered by augmented reality.
Ellery Connell's game-changing journey to Modo
Ellery Connell, 20+ year 3D veteran, talks about his journey to Modo and why it’s his go-to tool for product development.
Modo Heroes: William Vaughan
New Balance’s 3D team leader, William Vaughan, on how GPU rendering kick-starts creativity in Modo 13.2.
How Wooga Games develops a creative, engaging and rich experience with Modo
Modeling mobile games with Modo.
Modo Heroes: Kalil Macedo
We shine the spotlight on the first of our Modo Heroes: Kalil Macedo, exploring his career as a 3D artist and designer
What is a 3D material?
We speak to Creative Specialist Ellery Connell about what 3D materials are and why they’re going to be key for the future of design.
Tor Frick: Design Without Limits
How Modo’s flexible modelling tools help the leading games artist meet the punishing production schedule at his start-up studio, Neon Giant
Top of the designer’s list? More time.
If you gave any designer in our industry a magic lamp and granted them one wish to help them finish a project, it would undoubtedly be more time. Time is one of the most critical factors in every project, and it’s a continuous struggle to manage tight deadlines and consistently stay creative