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Rocket Science VFX
Film & TV

How Rocket Science VFX amplifies their review workflows on episodic content

Talking about Nuke Studio with the team at RSVFX.

この記事は約7分で読めます
Artist spotlight header
Film & TV

Artist Spotlight: Kofi Opoku-Ansah & Daniel Mark Miller

How two VFX artists started a podcast during lockdown.

この記事は約10分で読めます
Comandante
Film & TV

Creating on-set VFX with Near Real-Time

Discover Near Real-Time—what it is, how it works, and the project that developed it, Comandante.

この動画は約4分で見れます
Texturing in Mari 5.0
Film & TV

Texturing in Mari 5.0: an artist’s path to storytelling

Paving the way for the future of texturing.

この記事は約6分で読めます
DNEG Ron's Gone Wrong header
Film & TV

Tackling complex look development and sequence lighting with DNEG Animation

A deep dive into DNEG Animation’s latest animated feature film, Ron’s Gone Wrong.

この記事は約8分で読めます
art of texturing vfx header
Film & TV

The art of texturing: crafting photorealistic textures for visual effects

From dinosaurs to digital doubles, how textures bring VFX to life.

この記事は約6分で読めます
Marvel What If
Film & TV

マーベル 『ホワット・イフ・・・?』 - アニメーションの多次元的可能性の創造

Flying Bark ProductionsによるNukeとKatanaを活用した人気アンソロジーシリーズ制作

この記事は約8分で読めます
Mucho Pixels Header
Film & TV

Creating a pixel art world with Nuke Indie

When 8-bit assets meet the affordable tool for solo artists.

この記事は約4分で読めます
Texturing in video games
Film & TV

Texturing in video games: evolution, application and outlook

What does it take to texture your favourite worlds and characters? Find out here.

この記事は約5分で読めます
Shonda Hunt artist spotlight
Film & TV

アーティスト スポットライト:Shonda Hunt

フリーランスコンポジター Shonda Hunt氏が語る自身のキャリアとNukeについて。

この記事は約13分で読めます
Trends 2022
Film & TV

5 top trends set to shape 2022—and beyond

Metaverse, machine learning and more: here’s what the future holds.

この記事は約7分で読めます
ML and Nuke 13.1
Film & TV

Machine Learning and Nuke 13.1: what’s next?

Harness the power of machine learning inside Nuke.

この記事は約7分で読めます