洞察
VFXとアニメーションの未来を形作るアーティスト、スタジオ、そしてテクノロジーの舞台裏に迫る。
Artist Spotlights
Artist Spotlight: Allen Grippin
Why a 3D game artist with a passion for VFX switched to Mari for texturing.
MariBlog
Top trends of 2020: what now, and what’s next?
2020 will be a year we’ll never forget but how did it impact our VFX trends?
Artist Spotlights
Artist Spotlight: Neville Freitas
Leading insights into the world of look development and lighting with Neville Freitas.
KatanaArtist Spotlights
Artist Spotlight: Zak Boxall
Texturing tips, tricks and tutorials from one of ILM Sydney’s talented artists.
MariPipeline & Workflows
ポリゴン・ピクチュアズの効率的なレビュープロセス
Nuke, Hiero and HieroPlayer combine to create calm, not chaos.
NukeHieroHieroPlayerProduct Focus
Creating binge-worthy episodic content with Nuke
How Nuke tackles rapid episodic production titles.
NukePipeline & Workflows
Volumetric video capture: challenges, opportunities and outlook for production pipelines
Key insights from Foundry’s just-wrapped VoluMagic project.
Artist Spotlights
Artist Spotlight: Chun Chun Yang
Creating breathtaking texture assets with Chun Chun.
MariCareers
How to become a Nuke Technical Director
Learn the same skills and techniques used by leading VFX studios and artists.
NukeStudio Stories
The art of war: forging AC Valhalla’s epic CG launch trailer
DIGIC gets battle-ready with Nuke for the Assassin’s Creed franchise.
NukeStaff picks
Artist Spotlights
Studio Stories
Studio Stories











