洞察

VFXとアニメーションの未来を形作るアーティスト、スタジオ、そしてテクノロジーの舞台裏に迫る。

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Artist Spotlights

Artist Spotlight: Allen Grippin

Why a 3D game artist with a passion for VFX switched to Mari for texturing.

Mari
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Blog

Top trends of 2020: what now, and what’s next?

2020 will be a year we’ll never forget but how did it impact our VFX trends?

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Artist Spotlights

Artist Spotlight: Neville Freitas

Leading insights into the world of look development and lighting with Neville Freitas.

Katana
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Artist Spotlights

Artist Spotlight: Zak Boxall

Texturing tips, tricks and tutorials from one of ILM Sydney’s talented artists.

Mari
Screenshot from Polygon Pictures BLAME animation

Pipeline & Workflows

ポリゴン・ピクチュアズの効率的なレビュープロセス

Nuke, Hiero and HieroPlayer combine to create calm, not chaos.

NukeHieroHieroPlayer
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Product Focus

Creating binge-worthy episodic content with Nuke

How Nuke tackles rapid episodic production titles.

Nuke
Foundry Research about volumetric image capture

Pipeline & Workflows

Volumetric video capture: challenges, opportunities and outlook for production pipelines

Key insights from Foundry’s just-wrapped VoluMagic project.

Chun Chun Artist Spotlight

Artist Spotlights

Artist Spotlight: Chun Chun Yang

Creating breathtaking texture assets with Chun Chun.

Mari
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Careers

How to become a Nuke Technical Director

Learn the same skills and techniques used by leading VFX studios and artists.

Nuke
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Blog

Viking warrior from Assassin's Creed Valhalla

Studio Stories

The art of war: forging AC Valhalla’s epic CG launch trailer

DIGIC gets battle-ready with Nuke for the Assassin’s Creed franchise.

Nuke