洞察

VFXとアニメーションの未来を形作るアーティスト、スタジオ、そしてテクノロジーの舞台裏に迫る。

texturing at framestore

Studio Stories

Unleashing your full potential as a texture artist

Framstore’s Head of Texturing, Michael Borhi, reveals the one skill you need to become a better texture artist.

Mari Vendor Shaders

Blog

Streamlining your look development workflow

In the VFX and animation industry, there is a wide choice of render engines allowing for the creation of the most beautiful and believable rendered imagery.

Mari
3D Spartan

Studio Stories

From planetariums to pre-production: the unexpected uses of Nuke outside of film

Explore Nuke’s unique uses outside of the world of film and how you can use Nuke to its full potential.

Nuke
Blade Runner 2029 Designer compositing

Product Focus

ディープコンポジティング技術が実現するクリエイティビティの解放

Deep compositing is a groundbreaking, time-saving technique that’s firmly taken root across the film industry over the last decade. Find out why in this article.

Nuke
Header image

Blog

Artist's eye - Putting the Painter Back in Texture Painter

Raine Anderson, ILM Texture Supervisor, investigates the key to becoming a better texture painter

KatanaMari
Space Film and TV made with Nuke X

Careers

Citipati: from student project to VES Award-winner

This past February, Filmakademie student Andreas Feix won the VES Award for Outstanding Visual Effects in a Student Project for his short film Citipati.

Nuke
Ryan Wai Kin Lam orange leaves and cars

Blog

Lighting the way: these top artists share their approach to illumination

Take a look at the unique visual treatments of three lighting artists from our community and how they approach lighting in their work.

Katana
Header

Studio Stories

ゲーム版『ゲーム・オブ・スローンズ』のトレーラー制作

Discover how Nuke and Mari helped bring the world of Game of Thrones to life for a photorealistic PC game trailer.

NukeMari
Open standards header

Product Focus

Open Standards will change the VFX Industry as we know it

A look at why the move to open standards across the VFX industry should be welcomed by all - from the smallest player to the largest.

Spiderman image

Studio Stories

『スパイダーマン: スパイダーバース』のルック制作(後編) - ルールブックの改変

『スパイダーマン: スパイダーバース』独自のグラフィックルック制作の舞台裏をご紹介します。

Nuke
Machine learning

Product Focus

Machine learning in VFX software: the challenges to crack

Learn about SmartROTO - a Foundry-led research project investigating Machine Learning-assisted tools for rotoscoping.

FMX 2019 trends

Blog

Five of the biggest trends from FMX 2019

A report back on some of the biggest industry topics that were discussed at FMX 2019, from lightfields to locational VR.