Discover how El Ranchito put Spain on the map for VFX

We followed El Ranchito, an Award-Winning studio in Spain and discovered how they used Nuke in their pipeline to create amazing VFX for Game of Thrones and The Impossible.

Discover how nineteentwenty created the KFC Chicken Advert

We followed the team at nineteentwenty and discovered how they used Nuke Studio in their pipeline to create The Colonel's iconic finger-lickin' chicken.

Nuke Studio adds an editorial environment to a full NukeX, giving artists working on multiple shots more context and control along with the familiar compositing node graph.

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Foundry 2019 | Asia Pacific Showreel

As 2019 is coming to an end - check out our spanking new showreel from our customers in the APAC region.

We have the following customer work selected across Asia Pacific which represents the great quality projects created with our software.

A huge thanks to Base FX, More VFX, Pixomondo China, NovaFilm, Timeaxis, Visual Impact Digital Production, MoonShine VFX, Phenom Films, Light Chaser Animation Studios, Digital Idea, Giantstep Inc., Locus Corporation, Mofac, Studio Macrograph, VIVE STUDIOS Co., Ltd, Digital Atom Labo, JVCKENWOOD Design Corporation, Polygon Pictures Inc., Shirogumi, Spade&Co, Toei Animation.

How Wooga Games develops a creative, engaging and rich experience with Modo

Mobile game company Wooga develops successful story-driven casual games.

Their 3D artists work faster and better using Modo comprehensive modelling toolset, eliminating the need for sketching. Modo UI also makes a difference for 2D artists, they are also able to take a step into 3D smoothly thanks to Modo friendly user interface.

Find out why studios around the world are using Katana

The most dynamic look development and lighting tool on the market is now several times faster than before. The bad news: you’ll have less time for tea breaks. The good news: you’ll have more time for creativity. No more waiting around for your assets to start rendering, Katana 3.5’s new multithreading capabilities improve core performance to handle huge scenes with ease. Updated to use USD 19.11 for the 4th generation of Katana’s Hydra powered viewport. With the new Monitor Layer for direct ray tracing to the viewer, artists can expect an exciting leap forward in workflows all with the stability of Katana’s production-proven technology. Shipping with USD plugins you can future proof your pipeline. Expect the combination of USD, performance improvements, and artist-focused development to increase your quality and throughput in a flash. Speed and unlimited power, brought to light.

SIGGRAPH 2019 | Discover an overview of Nuke 2D Architecture

Nathan Rusch from Luma talks about his background and an overview of Nuke 2D architecture. We discover his early years when he was first exposed to Nuke and more! He also shares his experience when he first joined Luma in 2011. Nuke is a node-based compositing software. Nuke is the shot based compositing toolset at the heart of the Nuke family. From stereo to deep compositing, Nuke includes all of the essential compositing tools.

SIGGRAPH 2019 | Unveiling the latest Katana News

Katana takes a highly efficient, collaborative approach to look development and lighting. Katana gives you the creative scope and scalability to meet the needs of today’s most demanding CG-rendering projects. Join Jordan Thistlewood, Group Project Manager at Foundry, as he discusses the latest Katana news, and shares exclusive insights into Katana’s USD plugins, which are set to ship in the upcoming release.

SIGGRAPH 2019 | Discover what’s up and coming in Mari

Rory Woodford, Mari Product Manager, gives us a sneak peek at what’s to come in future Mari releases, including updates to the Node Graph, the introduction of Geo-Channels, and the upcoming Vendor shaders from Vray, 3Delight and RenderMan.

SIGGRAPH 2019 | Solving creative challenges in Nuke

Mads Hagbarth Damsbo, Visual Effects and Pipeline Director at Nordisk Film Shortcut, talks us through the creative challenges he goes through at home or at work. He explains custom tools and combining exisitng tools in Nuke and also demos BlinkScript! Here you will also see a sneak peek of his personal projects. Don't miss out!

SIGGRAPH 2019 | Learn how MPC created custom tools in Nuke Studio for their 2D pipeline

Patricia Terol Tolsa, Pipeline Developer (2D) from MPC, joined us at SIGGRAPH 2019 and shared how they use Nuke Studio in their pipeline. Patricia explains their custom timeline builder and other custom tools that are being used at the moment.